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Public Art that Emphasizes New Media Triangulation

October 16, 2007

Duality

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Created by Joachim Sauter and ART+COM

[from http://www.interactivearchitecture.org]

Located on the bank of an artificial pond at the exit of the metro station Osaki. The project deals with the “duality between liquid / solid, real / virtual and water ripples / light waves. Pedestrians walk over a 6 x 6 meters large LED plane, installed right on the edge of the water. The LEDs are covered with translucent glass diffusing their light. With their steps, the passers-by provoke virtual waves on the LED plane, computed in real-time. When these waves hit the edge of the pond, they are extended into the water as real ripples. “It looks really magical and brought a childish smile to my face with its combination of screen and kinetic technology.” – http://www.interactivarchitecture.org

Burble London

[From http://www.haque.co.uk/burblelondon.php%5D

The Burble is a massive structure reaching up towards the sky, composed of approximately 1000 extra-large helium balloons each of which contains microcontrollers and LEDs that create spectacular patterns of light across the surface of the structure. The public, both audience and performer, come together to control this immense rippling, glowing, bustling ‘Burble’ that sways in the evening sky, in response to movements of the long articulated interactive handle bar at the base of the structure. The ephemeral experience exists at such a large scale that it is able to compete visually in an urban context with the buildings that surround it.

The Burble is held down to the ground by the combined weight of the crowds holding on to the handle bar. They may position it as they like. They may curve in on themselves, or pull it in a straight line – the form is a combination of the crowd’s desires and the impact of wind currents varying throughout the height of the Burble.

Worldview

[From http://www.haque.co.uk/worldview.php%5D

worldview.jpg

Worldview is an urban installation for tourists that enables them to record their experience with both an instant-print postcard and a video clip and look through realtime windows into public spaces in other cities. Funded by the Interaction Design Institute Ivrea (with J Pletts).

Designed as an urban attractor, the device has two faces: a “mirror” side that encourages people to ‘play’ and a “window” side that connects in realtime to Worldview locations in other cities around the planet.

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Worldview encourages the use of technology in a playful and novel manner and suggests to answer three questions: what would be the experience of encountering the similarities and differences of people and places around the world? What would be the impact on the urban context of placing and linking these devices? And finally, is it possible to capture a sense of “place” in a way that a visitor will find delightful and engaging?

Watch the video explanation and demonstration

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